A Living Online World That Does Not Wait for YouGuilds of Mountgate is a UI-based online RPG with idle elements, a regional economy, and long-term character progression.Travel between cities, villages, forests, mines, and harbors. Gather resources, develop your skills, produce valuable goods, and take advantage of regional price differences.Meanwhile, the world keeps moving:Markets changeResources can become scarce in certain regionsWeather affects locations and travelWorld events influence supply, demand, and trading opportunitiesWhat you do—and when you do it—can make a difference.Develop Your Character Your WayImprove a variety of interconnected skills:WoodcuttingMiningFishingSurvivalSmithingCraftingCookingAgilityFarmingMysticismEach skill has its own resources, tools, production paths, and progression stages.As you gain experience, you unlock new materials, recipes, locations, and possibilities. Higher skill levels do not just improve your speed—they can also provide more efficient production, multiple-resource yields, and access to more valuable resources.Gather, Process, and TradeThe world is built around a fully data-driven resource system.Available resources vary depending on:Location and regionSkill levelEquipped tools and gearWeather and environmental conditionsLocal drop tablesProcess the resources you gather:Smelt ore into barsForge tools and equipmentCraft materials and componentsCook food with different effectsEnchant jewelryGrow crops and process your harvestMany items are not only useful on their own, but also form part of larger production and trading chains.A Regional and Reactive EconomyEvery town has its own economic focus, flow of goods, and local needs.Prices can be influenced by:Player trading in meaningful quantitiesRegional productionImports and exportsResource shortagesWorld eventsOne location may produce certain goods cheaply, while those same items can be significantly more valuable elsewhere.Watch the markets, plan your journeys, and decide whether to sell immediately or wait for better conditions.Dynamic World EventsVellgar is not a static backdrop.Events can temporarily affect regions and economic systems through:Trade disruptionsAccidentsWeather changesResource shortagesFailed or delayed deliveriesMany events progress through several stages:Initial impactStabilizationAftermathRecoveryIf a trading vessel sinks or an important shipment fails to arrive, certain goods may temporarily become scarcer and more valuable.The world creates its own small stories—whether you actively take part in them or not.Travel and ExplorationMove through a connected world map with real travel times.Every location offers its own functions and characteristics:Resource areasWorkshopsMerchantsQuestsNPC servicesRegional pricesRumors and discoveriesRandom events may occur while traveling. Weather, time of day, and your abilities can influence how safe or efficient your journey will be.Quests, NPCs, and a Growing JournalSpeak with NPCs, accept tasks, and gradually learn more about the world.Quests are connected to locations, skills, resources, and progression. Not every solution is handed to you directly—exploring your surroundings and connecting existing systems will often help you find the answer.The Journal serves as your central reference guide. It records information about:ItemsResourcesRecipesLocationsRumorsDiscoveriesUnlocksPersonal statisticsThe world is designed to remain understandable without turning every task into a complete step-by-step guide.Play Actively or Progress in the BackgroundGuilds of Mountgate can be played actively or alongside other activities.You can let your character gather, craft, or work for extended periods of time. At the same time, many activities offer optional active elements and minigames.Active participation can provide additional benefits, including:Better resultsAdditional experienceSpecial rewardsHigher activity ranksMore efficient progressionYou are never forced to actively supervise every action. However, attentive players can take advantage of additional opportunities.A Light Social LayerGuilds of Mountgate takes place in a shared online world without constantly forcing players to interact with one another.Current and planned social features include:Local town chatGlobal chatSystem and world messagesCommunity activitiesFuture guild featuresYou can interact with other players, trade, and follow developments across the world—or largely follow your own path.Current Early Access ContentThe Early Access version already provides the playable foundation of Guilds of Mountgate.This includes:Multiple towns, villages, and gathering areasTravel across a connected world mapVarious gathering and production skillsQuests and NPC interactionsActive and passive progression optionsRegional merchants and marketsDynamic weatherA day-and-night cycleEquipment, durability, and repairsInventory and storage managementAn extensive JournalOptional minigamesRandom travel eventsA reactive economyThe initial Early Access content focuses primarily on the lower progression levels of the available skills. Higher level ranges, additional materials, and new regions will be added gradually throughout development.Planned ExpansionsGuilds of Mountgate will continue to grow throughout Early Access.Planned systems and expansions include:PvE combat and combat-related character progressionHigher skill levels and new production tiersAccess to additional cities, villages, and regionsMore quests, NPCs, and storiesDeeper trading and economic systemsCaravans and larger-scale transportationHorses, carts, and expanded logistics systemsMaritime trade and interaction with foreign factionsGuild systems and shared progressionHousing with customizable and functional roomsWorkers and additional automation optionsMore music, ambient sounds, and animationsGreater visual variety across locations and activitiesOptional PvP content is also planned. This will not take the form of forced open-world PvP, but rather dedicated arena duels between consenting players.These battles may support features such as:RankingsAchievementsFriendly duelsOptional player-defined wagersWhether anything is wagered—and what is placed at stake—will be decided entirely by the participating players.Visual DevelopmentSome of the current artwork was created with AI assistance to make a project of this size possible during its early development.In the long term, the plan is to gradually replace backgrounds and larger scenes in particular with individually created, pre-rendered 3D environments.The goal is to establish a more consistent and distinctive visual identity without changing the game's fundamental UI-based direction.Part of a Larger UniverseGuilds of Mountgate is part of the world of Vellgar.What begins as a journey between a handful of towns and villages is intended to develop into a much larger world over time.New regions, cultures, economic areas, systems, and stories will gradually become interconnected.The world is not only intended to grow larger, but also to become more believable, alive, and deeply connected.Why Guilds of Mountgate?Guilds of Mountgate is designed for players who enjoy long-term progression, interconnected systems, and a believable game world.The focus is on:Systems rather than pure spectacleDecisions rather than constant urgencyLong-term progressionA world that continues to move without youActive and relaxed play at your own paceDevelop your character, find your place within the economy, and become part of a world that is only beginning to grow.
发布时间:2026年09月03日
开发商:Beaver Fever Games
发行商:Beaver Fever Games