600
全区价格/趋势
MocapForAll
MocapForAll
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无中文
动画制作和建模
抢先体验
虚拟现实
实用工具
视频制作
游戏开发
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当前在线
600
史低价格
15日在线趋势
57%
全语言好评率
1
昨日峰值在线
-
本月平均在线
44
小黑盒玩家数
22.2h
平均游戏时间
玩家数据统计
游戏简介
--------PLEASE TRY DEMO VERSION FIRSTMake sure the app works in your environment before purchase. The demo version has limited functionality only for data export.--------This is a Windows application that uses multiple webcams to capture human motion using AI.No special equipment requiredYou can capture human motion if you have the followings:a middle range PC2 or more webcamsa room of about 2.5m x 2.5mYou can use regular webcams like the ones used in video conferences. You can also use apps that turns your smartphones or tablets into webcams.Realtime with a middle range PCFor examples, it runs ataround 17 fps on Surface Pro 7 which does not have a dedicated GPU30 to 60 fps on GTX 1080 TiWhat you can do with MocapForAllYou can output captured motion to the network(*1) via VMT protocol(*2) and VMC protocol(*3) in real time.You can save the captured motion to files in BVH format and FBX format.You can output captured motion to the shared memory in real time.(*1) Both VMT protocol and VMC protocol use UDP/OpenSound Control.(*2) "VMT protocol" here refers to the message format used in the communication of Virtual Motion Tracker. The official HP of Virtual Motion Tracker does not use the word "VMT protocol", but MocapForAll uses the word "VMT protocol" for convenience.(*3) "VMC protocol" is a message format used for communication between applications such as VirtualMotionCapture. Note that VirtualMotionCapture itself is not required for other compatible apps to communicate with each other using VMC protocol.These allow you to do the followings:Use in SteamVR via Virtual Motion TrackerThrough Virtual Motion Tracker, the capture motion can be used as virtual trackers in applications running on SteamVR.Use in Unreal Engine4, Unreal Engine5, UnityYou can send the captured motion to Unreal Engine4, Unreal Engine5, or Unity for game development or video production.Plugins for linking data directly to UE4, UE5, or Unity are available from the online manual.As described in Use in other apps via VMC protocol, it is also possible to link by EVMC4U and VMC4UE using VMC Protocol.A Unity sample to read data from the shared memory written by MocapForAll is available from the online manual.Use in other apps via VMC protocolYou can send the captured motion to various applications via the VMC protocol. The following are confirmed to work:Sending bones and facial expression morphs to Unity using EVMC4USending bones and facial expression morphs to Unreal Engine using VMC4UESending bones to Blender using VMC4BSending bones to VSeeFace, and receiving facial expression morphs from VSeeFaceSending tracker to VirtualMotionCaptureSave animations to filesYou can save the captured motion as BVH files and FBX files. It can be used with Blender etc.Create programs to receive dataAs the output specifications are open to public (except for FBX), you can even create your own programs to receive data from MocapForAll.
发布时间:2021年12月30日
开发商:Akiya Research Institute
发行商:Akiya Research Institute
硬件配置
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