Bitty Engine is a cross-platform itty bitty 2D Game Engine. The full featured engine is programmable in Lua and integrated with built-in editors. It keeps the nature of both engine's productivity, and fantasy computer/console's ease to iterate. It boosts your commercial/non-commercial projects, prototypes, game jams, or just thought experiments.Why Bitty Engine?Bitty Engine has everything built-in for coding, graphics composing, etc; it has a full featured debugger for breakpoint, variable inspecting, stepping, and call-stack traversing; it offers a set of well-designed API with full documentation; it builds fast binaries with code and asset obfuscating, moreover its package size is small (around 10MB with empty project, other engine outputs more than 10 times bigger).It is supposed to be your ultimate 2D game creating software.FeaturesProgrammable in Lua, an easy to learn and widely used programming languageDebugger with scope inspector, breakpoint support and steppingEasy to use API for resources, graphics, input, audio, and more other facilitiesBuilt-in libraries for File, File System, Archive, JSON, Network, Physics, etc.Dozens of various example projectsHandy tools for editing sprite, map, image, text, JSON, etc.Project can be exported into standalone binarySpecsDisplay: configurable resolutionCode: Lua, supports multiple source filesImage: either true-color (PNG, JPG, BMP, TGA) or paletted, up to 1024x1024 pixels per filePalette: 256 colors with transparency supportSprite: up to 1024x1024 pixels per frame, up to 1024 frames per spriteMap: up to 4096x4096 tiles per pageFont: supports Bitmap and TrueTypeAudio: 1 BGM channel, 4 SFX channels; supports MP3, OGG, WAV, etc.Gamepad: 6 buttons for each pad (D-Pad + A/B), up to 2 playersKeyboard and mouse: supported
发布时间:2021年03月18日
开发商:Tony Wang
发行商:Tony Wang